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Suzina
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re: Good changes to Starfighter

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For those planning to get Bombers or the new Gunship varient, you can put your daily Starfighter rewards in the bank until you get the new ship.  That way you can use them only after you get the req on your new ship and get a head start!  



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Suzina
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re: Good changes to Starfighter

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OK, update on the Bomber, the mines are all on timers or have maximum limits to how many you can deploy.  Similar to the Sensor Probe on the Blackbolt.  Some mines have a limit of 1 being out at a time and others have a limit of 2 being out at a time.  Without infinite mines, the bomber should play different.

 



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Suzina
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re: Good changes to Starfighter

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Non-node focused starfighter map:

New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature, Power-ups!

New controls including additional camera controls and V key for auto-level!

Overall some much-asked for features during beta testing.  Being upside-down basically breaks using your mini-map to navigate.  Hitting V after a dog-fight will get you re-oriented and back to flying towards the node quick.  Additionally, being able to see enemies on the map is a game changer.  No more trying to mentally tri-angulate the last direction you saw your enemy fly and the number of meters away your target is, the map can give you an idea of which way they are circling around you.

General

 

  • Typing “/squad” will allow the player to chat with players in their Squad and/or Group.
  • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
  • Auto Roll functionality has been added. Press “V” (by default) to rotate the ship to the default orientation.
  • Targeted enemies are now highlighted on the Map and Minimap screens.
  • Queuing for Galactic Starfighter battles no longer block character changes.
  • Que for Warzones and Starfighter at the same time
  • If you have an enemy selected it will now show their target’s name in the Targeting Computer.
  • ...

 

One of the major concerns during beta was that the Bomber ship was quite powerful.  Even the stock bomber, once it eventually got to the nodes, was a major force to contend with.  They could lay an infinite amount of mines/drones (well, as many as their cooldown allowed given the match length) and these drones had 100% accuracy and hit as hard as a ship.  Additionally, they attacked as soon as you were in blaster range.  If there was a major nerf to Bombers, it would probably be on the drones/mines.

 I was hoping for a complete redesign, perhaps having the bomber shoot slow-moving target-able bombs towards areas rather than being more of a mine-layer, but other than repair and reload drones (a welcome addition), the bomber appears to be the same functionally.  Comparing old bomber screenshots to what I'm seeing on test, the Bomber's Boost/Afterburn recharge/consumption rate was nerfed, and yaw/pitch turn rate was slightly nerfed.  The biggest nerf to Bombers comes in their shields and their shield-bleedthrough was majorly changed.  The razor wire had 5940 shield power capacity and is down to 2700.  Shield bleedthrough is down to 0% instead of the 50%.

Overall speed, hull, and primary weapons (at least of the stock ship) is the same.  The point of these nerfs seem to be to make the Bomber less of a tank and less able to escape missiles.

I'll let you know my thoughts whenever starfighter matches start popping on test.

 

 



Last edited by Suzina on Jan. 10th, 2014 6:08 pm; edited 1 time in total


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